Functional Requirements
%%{init: { 'flowchart': {"curve": "monotoneX"}} }%%
graph LR
0[Super Chasm Hunter Functional Requirements]
1
1.1[Requisiti di RPG]
2
2.1[Requisiti di Rogue-like]
3
3.1[Requisiti di Building]
0 --> 1
0 --> 2
0 --> 3
1 --> 1.1
2 --> 2.1
3 --> 3.1
classDef verde fill:#a0f0a0,stroke:#2c2,stroke-width:2px,color:#555;
classDef giallo fill:#fff0a0,stroke:#cc2,stroke-width:2px,color:#555;
classDef rosso fill:#f0a0a0,stroke:#c22,stroke-width:2px,color:#555;
classDef blu fill:#00d5ff,stroke:#0023a3,stroke-width:2px,color:#555;
click 1.1 "https://filippogurioli.github.io/super-chasm-hunter-pm/appendices/scoping/RBSs/rpg-requirements/" "Requisiti di RPG"
click 2.1 "https://filippogurioli.github.io/super-chasm-hunter-pm/appendices/scoping/RBSs/rogue-like-requirements/" "Requisiti di Rogue-like"
click 3.1 "https://filippogurioli.github.io/super-chasm-hunter-pm/appendices/scoping/RBSs/building-requirements/" "Requisiti di Building"
class 0,1,2,3 verde;
class 1.1,2.1,3.1 blu;